2015/05/28

ECCO the Dolphin - v0.100 (23-10-1998)(JUE)(GD-R)


General information
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Name.................................: Ecco The Dolphin
Version..............................: 0.100
Region...............................: JUE
Source...............................: GD-R
Developer............................: Appaloosa Interactive
Build date...........................: 23/10/1998
First retail release date............: 16/06/2000 (EU)


Release notes
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Here we have a very early preview of what would later be known as Ecco The Dolphin: Defender of The Future. At that point it was only know as Ecco The Dolphin, it didn't have a subtitle yet.

This is the same exact disc used at the E3 1998 expo held in Atlanta, Georgia, to showcase the [then] new 3D Ecco The Dolphin game that would be released almost two years later.

The disc plays five different stages in a row when booted up in a Dreamcast console and shows up to 4 minutes of each stage, with a total footage of 14 min. before starting over in loop. You can see a screen with the "Ecco the Dolphin" title and a "E3 Demo" note below when changing to the next stage. Interestingly, the stages look almost final in this version, so the level designs didn't change in the next two years of development.

Another interesting fact is that three out of the five stages shown play tracks by Attila Heger (whose tracks were not used in the final game) while the other two use Tim Follin's tracks (but they are placed in different parts compared to the final version). This is the earliest known time Tim Follin's tracks were used on the game, in 1998, whereas it was said that they were added very late on the development cycle of the game.


Download link
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2013/02/23

Evil Twin Cyprien's Chronicles (2002)(Files)


General information
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Name.................................: Evil Twin Cyprien's Chronicles
Version..............................: Prototype
Region...............................: E
Source...............................: Dev Kit HDD
Developer............................: In-Utero
Build date...........................: 2002
First retail release date............: 12/04/2002 (EU)


Release notes
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Directly from a Sega Katana HKT-0120 HDD we bring you some files that were discarded during the development of Evil Twin Cyprien's Chronicles for the Sega Dreamcast. Some of them were present on the HDD as is while others were recovered performing an undelete of the Katana hard drive. A part from these files, you can also find the ones that make up the final game inside one of the folders.

First of all, we find what seems to be a folder for the USA version of the game, showing that Evil Twin was planned for release in America, but due to unknown causes was finally cancelled in the US (not finding a publisher due to being a late game in the Dreamcast's life is the most logical one).

There's also audio files in german language scattered through various folders, so a german audio localization was also planned at some point but was not included in the retail disc. Maybe because they didn't fit in the GD-ROM and the publisher thought that selling a localized german version wouldn't be profitable, who knows.

Last but not least, there's an alternative version of the title screen of the game inside a folder called "Beta" that differ's a little bit from the retail one and there's also an extra cut scene that's not present amongst the final game video files.

Download link
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2012/09/03

Ball Breakers v0.800 (2000)(U)(GD-R)


General information
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Name.................................: Ball Breakers
Version..............................: v0.800
Region...............................: U
Source...............................: Dev Kit HDD
Developer............................: Lost Toys
Build date...........................: 2000
First retail release date............: Unreleased
European retail release date.........: 24-10-2000


Release notes
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Thanks to an anonymous source we have been able to share this NTSC-U unreleased version of the european game "MoHo" for the Dreamcast, straight from the files of this person's Dev Kit HDD. Another unreleased Dreamcast game makes it to the public hands once again ladies and gentlemen! an unreleased localization at least.

Some months prior to the release of MoHo in Europe, Ball Breakers was released for the PlayStation in North America. It then changed its name to MoHo (for copyright issues?) and got released in PAL territories for both the PlayStation and the Dreamcast.

This unreleased american version of MoHo for the Dreamcast is identical to its european counterpart except for two files: the 1st_read.bin and the PVR image of the title screen (the one that shows Ball Breakers instead of MoHo). Everything else, from characters to level designs, is the same.


Ripping notes
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French and german video/language files are not used in this version but they were present taking up space so they have been removed to make the game fit on a 700 MB release. The european intro video has been removed as well as, once again, it's not used. The USA intro is present in the PAL version of the game so it is the one we have used here, untouched, to make a high quality release.


Download link
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2011/05/05

Chicken Run (2000)(Source Code)


General information
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Name.................................:Chicken Run
Version..............................: Source Code
Source...............................: Dev Kit HDD
Developer............................: Blitz Games
Build date...........................: 2000
First retail release date............: 13/11/2000 (US)


Release notes
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Blitz Games left the source code of their game Chicken Run in a Dreamcast Dev Kit HDD that ended up in the hands of a collector. This collector has been kind enough to share this source code with us.

The code is full of developers' comments scattered through various files. Some of these comments are just technical:

// Unlike Glover. in Chicken Run there's no puzzle parsing code. It's all ready-converted
// into puzzle structures with PSX coordinates in the BFF file.


Others are hilarious:

// No sample has been specified for sound_trigger (STUPID ARTIST)

And there's also way for more personal ones:

// Well this now works there was me thinking I might be given something with senceable
// values but no but thats ok as the powers that be can just ask you to work for free
// to make up for all the shite god I'm so tempted to just walk out of this shitty
// company if it was'nt for the rest of the guys i'd have gone ages ago!


There's plenty more comments to be read inside the files. They will give you an idea of how a game is structured and made and all the headaches it can cause.

Not everyday one gets the chance of browsing through the source code of a commercial game. Enjoy :)


Download link =============================================================================

2011/04/27

Carrier v0.100 (15-08-1999)(JUE)(GD-R)


General information
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Name.................................: Carrier
Version..............................: v0.100
Region...............................: JUE
Source...............................: GD-R
Developer............................: Jaleco
Build date...........................: 15/08/1999
First retail release date............: 31/01/2000 (USA)
Japanese retail release date.........: 24/02/2000

Release notes
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This build of Carrier is 6 months earlier than the japanese release date. There are 678 files totalling 134 MB in this release, but 632 files at 846 MB in the japanese retail release. This build is a work in progress version with incomplete levels and debug menu included :)

To unlock the debug menu you have to plug a second controller in port B. Pressing buttons on this controller will let you do the following:

A - changes the camera angle in cut scenes
(stick rotates camera when possible).
In-game it brings up a save screen.
B - teleports the character to a corridoor.
B + direction - teleports elsewhere.
X - makes the character climb in mid-air.
(then gets stuck so you have to teleport).
Y - adds a debug overlay to the screen.
Start cycles through debug modes 0 to 5.

Using the L trigger changes the player character's head. Teleporting resets the head to two places off default.

Warning - if you change it to the 10th/8th head it is an invalid head and the game crashes. You can tell when this happens as you have a top half with brown hair and the bottom half is deformed.

Using the analog stick and D-Pad appears to change values in the debug overlay but as for the effects, I do not know.

A part from the debug options, many textures are different for the worse in this beta. It has awful place holder rain effects, different animations, no FMV, the intro is different and in Japanese only while the final game is in English by default.

If you connect a second controller and put a VMU in the first controller, the game plays better. Originally it is very buggy and near unplayable but doing this you can actually play the game. You'll see unfinished story animations, rough text and incomplete dialogues through this beta.

There are 4 ways this beta can boot. The first being the working beta, the second being the working beta but with a 10 minute timer. The third starts off as if it's the working beta but there's no rain apart from in the lights plus the actual carrier deck is a completely different design and very small. You can even walk right off it in to the blackness. The camera also stays pointing at your face in this mode. Finally there's the forth boot which is basically broken. The intro doesn't really work and you start the game in the middle of nowhere. It seems random on how the game will boot.

Only the working beta can be played up to the first boss (Plant on a lift (Elevator)) but no matter what you do it won't die.

There is a save feature in this beta but you can't load it back.


Download link
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